Everything and the Kitchen Sink - Pixar RenderMan Challenge Winner

This is my final version and breakdowns for the RenderMan challenge. The challenge was to open UVs, light, texture and shade a complete kitchen asset provided by Pixar. Model by the amazing Christina Maria Faraj. I ended up winning the first place with this image! It was an amazing opportunity to interact with other RenderMan users and showcase my work.
I used Substance Painter and a lot of RenderMan procedurals to do the texturing. Maya 2017 was the software used to manage the scene and it was rendered in Renderman 21.4

Final Image

Final Image

Video - Some Kitchen shots in motion

Lighting - Clay Materials and Fog Test

Lighting - Clay Materials and Fog Test

Shading Process - Dirty Pan and Dishes

Shading Process - Dirty Pan and Dishes

Shading Process - Sink Faucet

Shading Process - Sink Faucet

Shading Process - Sink Materials

Shading Process - Sink Materials

Shading Process - Kitchen Window

Shading Process - Kitchen Window

Shading Process - Mixer Toaster and Measuring Cup

Shading Process - Mixer Toaster and Measuring Cup

Shading Process - Procedural Glasses and Shelf Items

Shading Process - Procedural Glasses and Shelf Items

Shading Process - Bread, Books and Table

Shading Process - Bread, Books and Table

Shading Process - Smarket Bag

Shading Process - Smarket Bag

Shading Process - Procedural Garlic

Shading Process - Procedural Garlic

Shading Process - Paper Towell and Wood Shelf

Shading Process - Paper Towell and Wood Shelf

Shading Process - Procedural Cereal

Shading Process - Procedural Cereal

Shading Process - Procedural Cereal. One shader, many colors!

Shading Process - Procedural Cereal. One shader, many colors!

Shading Process - Oven

Shading Process - Oven

Shading Process - Oven and Teapot

Shading Process - Oven and Teapot